How to Play War
War is the classic territory conquest board game (similar to Risk). Commanders spread armies across a world map, attack neighboring territories, trade cards for reinforcements, and race to complete their secret objective before opponents do.

The 6 game phases
Setup
Divide territories among players (random or draft). Each player places armies on their territories based on army count from objective cards. Choose secret objective cards that define each player's win condition.
Receive reinforcements
At the start of your turn, receive new armies based on territories owned (1 per 3 territories, minimum 3) plus bonuses for controlling entire continents. Armies from trading in territory cards are also added.
Attack (optional)
Attack any adjacent enemy territory. Attacker rolls up to 3 dice; defender rolls up to 2. Highest dice are compared pair by pair — ties go to the defender. Armies lost are removed from the board.
Fortify (optional)
At the end of your turn, move any number of armies from one territory to an adjacent one you control. Use this to strengthen borders or concentrate forces for a push.
Territory cards
If you conquered at least one territory this turn, draw a territory card. Collect sets of 3 (Infantry, Cavalry, Artillery or a Wild) to trade in for bonus armies — the more sets traded, the larger the bonus.
Winning
Win by completing your secret objective (printed on your card) — not necessarily global conquest. Objectives include capturing specific continents, eliminating a player, or controlling a set number of territories.
4 key strategies
Control a continent
Continent bonuses compound every turn. Securing Australia (+2) or South America (+2) early creates a sustainable army advantage. Defend the chokepoint borders.
Don't overextend
Conquering many territories looks impressive but leaves you spread thin. Focus on defensible positions — long borders are expensive to hold.
Know your objective
Play toward your secret objective, not generic world domination. Others will attack you if you look threatening — quietly working toward your objective is often optimal.
Attack with 3 dice
Statistical advantage is with the attacker when rolling 3 dice vs. 2. Always attack with at least 3 armies so you can roll the maximum dice.
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Play War Online — Free
Compete in territory conquest matches on Board Game Battles. Challenge friends or enter ranked matches — all classic board games in one free app.
Download Board Game BattlesFrequently asked questions
How many players can play War?
War (Risk) is best with 3–6 players. With 2 players, the game uses neutral territories. The ideal player count for fun and balance is 4–5. More players means more alliances, negotiations and diplomatic gameplay.
How long does a game of War last?
A full game can take 1–4 hours depending on player count and how aggressively people play. With 3–4 players and focused objectives, games typically end in 90–120 minutes. Optional house rules can speed up or slow down pace.
What are the continents and their bonuses?
Europe: +5 armies. North America: +5. Asia: +7. Africa: +3. South America: +2. Australia: +2. Australia is easiest to hold (one entry point), Asia hardest (most borders). Continent control is a cornerstone of War strategy.
Can players form alliances?
Yes — alliances are entirely allowed and encouraged. Negotiations, truces, and betrayals are part of the game's diplomacy. However, all agreements are non-binding; players can break alliances at any time.
